Advanced breeding: mutations, counters and traits
How a mutation is rolled
Three rolls per baby, 2.5% each. 7.3% of babies get at least one mutation (measured 7.65% on 7,100). Two mutations in one baby is rare (11 of 7,100). Three is possible.
One mutation is +2 points on one stat the species can level (Direwolf: health, stamina, oxygen, food, weight, melee; never speed, torpor or the unused stats; uniform across the six), one random color region set to a random color from the whole table, and +1 on one counter.
The stat that mutates is chosen after the 55/45 pick, on top of the value the baby already took. A mutation can land on the lower parent's value.
The two counters
Every dino carries a maternal and a paternal counter. A baby's maternal counter is the mother's two counters added together. Paternal is the father's two added together. Then +1 on the side that sourced each new mutation, the 55/45 coin on that stat's total points. 100% of 60,000 children.
So a counter is a family total, not this dino's mutation count. A baby can show 20 on its counter and carry none of those mutated points, because each stat's points were picked 55/45.
A mutation adds 2 points, which is +2 levels on the baby.
Negative counters behave like any value under 20. No bonus, no penalty.
20/20 and what a capped parent still does
| Mother total | Father total | Chance of a mutation per baby |
|---|---|---|
| under 20 | under 20 | 7.3% |
| 20 or more | under 20 | 3.5% (3,000 births) |
| under 20 | 20 or more | 3.5% |
| 20 or more | 20 or more | 0% (0 in 3,000) |
A roll that lands on a capped side is dropped, not re-rolled. One capped parent cuts your odds to roughly half (3.5% measured on 3,000 births each way). Two end them.
A side sitting at 19 can source at most one mutation per birth (19 to 20, never 21).
The stacking loop
Keep a stable of clean females (both counters 0) and one mutated male. Every baby from a clean mother inherits 0 on the maternal side, so the mother's side keeps rolling forever.
A male past 20 on his paternal side can still be bred. The babies' maternal rolls continue at half rate (3.5%).
To combine stats, bring the mutated stats together in one line, then breed for the higher-stat pick at 55% per stat. Expect 0.55^k of babies to take all k mutated stats.
Keep the baby that carries the new +2. Check points with the Dino Stat Extractor, not the counter.
Caps
255 wild points is the top of a stat's wild byte and is inherited unchanged.
Mutations always add 2, so the highest mutation points you can reach in play is 254. At 254 further rolls on that stat are dropped and the counter does not tick (0 mutations in 6,000 stat-trials).
Counters have no ceiling other than 20 mattering. Values of 40 and higher copy through exactly.
No level clamp in the breeding path.
Twins and triplets
Twins 10% (measured 10.4% on 3,273 births), triplets 2% (1.8%). The extras are genome copies of the first baby (points, mutations, colors, counters). Sex is rolled per baby.
Color mutations
A mutation recolors exactly one of the regions the species uses (Direwolf: 0, 4, 5) with any of the 256 color ids, so a color mutation looks like a random paint job, not a shade of the parent.
Colors inherit per region 50/50 independently of the stats.
Gene traits
Wild spawns and hatched wild eggs roll them. Bred babies are born with no traits (0 of 32,000 embryos, 0 of 343 born babies). They move between dinos with the Gene Scanner and Gene Storage.
Tiers T1 to T3. A creature holds up to 5 traits, at most 3 stacks of the same trait whatever the tier. The engine refuses the fourth.
Mutable raises the 2.5% per-roll mutation chance by the amount in the table and steers the extra mutations onto the named stat. Robust raises the chance to take the higher parent on that stat. Frail subtracts the same. Neither Robust nor Frail changes the mutation rate.
| Trait | T1 | T2 | T3 |
|---|---|---|---|
| Mutable | +1.0 | +1.5 | +2.0 |
| Robust | +1.3 | +2.3 | +3.2 |
| Frail | -1.3 | -2.3 | -3.2 |
Three T3 stacks of Mutable on both parents is 37.5% of babies mutated (14.5% per roll), on 3,000 to 5,200 trials per cell. Three T3 of Robust on both parents is 74% instead of 55%.
Every other trait (Vampiric, Fast Learner, Cowardly) does nothing to breeding odds.
The Breeding Line Builder models these loadouts. Its constants match the engine.
Weekly gene-trait focus species are the five on the community rates block.
Cryopods and Gigantoraptor
Podding pauses the cuddle timer and maturation and keeps the imprint and the counters. The mating cooldown keeps counting while podded.
Myths
The counter counts this dino's mutations. It doesn't. See how babies get their stats.
Negative counters on both parents boost mutations. They don't. 6.9% vs 7.0%.
Traits pass to the baby. They don't. Only the Scanner moves them.
Both parents at 20/20 still mutate sometimes. They don't. 0 in 3,000.
A mutation always improves the baby. It adds 2 points to one stat. The color roll is random and the stat may be one you don't want.
Adopted Love is permanent. It isn't. The buff drops when the dino moves away from its Gigantoraptor. It comes back when the dino returns.
Any kill counts toward the bond. It doesn't. Only the target the Gigantoraptor picked counts, and the next target is a different species.
Only egg babies ride the Gigantoraptor. Live-born babies ride too. A baby Rex and a baby Dire Bear trained together.