Crafting and the crafting skill
Everything on this page comes from our own testing on the cluster: engine reads with our ItemForge tools and 3,501 real crafts. If we haven't tested it, it isn't here. Want the numbers for a specific item? The crafting calculator does the math.
How a crafted item gets its stats
What each point of crafting skill does
Each point gives you two things:
- +10% crafting speed
- +0.5% to the most your bonus can roll
The speed only works in your own inventory, and Focal Chili is the same. At 100 points a 5 second Cloth Shirt crafted in under half a second there, and in 2.5 seconds with Focal Chili alone, but a Smithy took 5 seconds either way (tested on ASA 93.38).
At 100 points your bonus rolls anywhere from 0 to 50%. At 244 points it goes up to 122%.
The roll is even across that whole range. A craft near the top is just as likely as one near the bottom, so your average craft lands at half your max. More points raise the ceiling. They don't guarantee a good roll.
Here's what that looked like in our test: 100 points, Rex Saddle blueprints from 75 to 150 armor, hundreds of crafts each:
| Blueprint armor | Lowest craft | Average craft | Highest craft |
|---|---|---|---|
| 75 | 75.1 | 87.5 | 99.9 |
| 100 | 100.0 | 118.2 | 137.4 |
| 125 | 125.1 | 149.6 | 175.0 |
| 150 | 150.0 | 180.8 | 212.4 |
Blueprint quality sets the cost, not the result
The quality color on a blueprint changes how many resources a craft costs. It does not change what comes out. Two blueprints with the same stats craft the same range of items, whatever their color. Judge a blueprint by its stats, not its color.
Myths
Crafting skill helps anything you craft. Only blueprints. Craft from a learned engram and you get the base item, no bonus, at any skill level. We tested this at 244 points.
The bonus multiplies the whole stat. Only the part the blueprint adds over base. See the 25 armor saddle test above.
Crafting skill is useless. Not quite. From a learned engram it adds nothing to stats, only speed, and only in your own inventory. On a weak blueprint it adds a little: our 50 armor saddle blueprint topped out at 62. On a good blueprint it's worth it: our 150 armor blueprint crafted up to 212.
When to put points into crafting skill
Official servers: breakpoints to hit the cap
Our cluster has no item stat caps. Your crafts go as high as they roll.
Official servers cap armor and damage. On a Rex Saddle, the armor cap is 124. On most weapons, the damage cap is 298%. Here's how many crafting points it takes to reach the cap. "Can hit" means your best roll reaches it. "Usually hits" means an average roll does.
| Saddle blueprint armor | Can hit 124 | Usually hits 124 |
|---|---|---|
| 80 | 160 points | 320 points |
| 90 | 105 | 210 |
| 100 | 64 | 128 |
| 110 | 33 | 66 |
| 120 | 9 | 17 |
Flak and Tek armor work the same way. Every Flak piece has 100 base armor and caps at 496. Every Tek piece has 180 base armor and caps at 714.6. Helmet, chestpiece, leggings, gauntlets and boots all share the same numbers.
| Flak blueprint armor | Can hit 496 | Usually hits 496 |
|---|---|---|
| 300 | 196 points | 392 points |
| 350 | 117 | 234 |
| 400 | 64 | 128 |
| 450 | 27 | 53 |
| 475 | 12 | 23 |
| Tek blueprint armor | Can hit 714.6 | Usually hits 714.6 |
|---|---|---|
| 450 | 196 points | 392 points |
| 500 | 135 | 269 |
| 550 | 89 | 178 |
| 600 | 55 | 110 |
| 650 | 28 | 55 |
| 700 | 6 | 12 |
| Weapon blueprint damage | Can hit 298% | Usually hits 298% |
|---|---|---|
| 200% | 196 points | 392 points |
| 225% | 117 | 234 |
| 250% | 64 | 128 |
| 275% | 27 | 53 |
The cap depends on the item's base stats, so other saddles and armor land at different numbers. Pick your item in the crafting calculator and switch it to Official to see yours.